“KSP 2 will stay in Early Access until we feel that the game and its full feature set are at our desired level of quality. Přibližně jak dlouho bude tato hra v předběžném přístupu? We believe that going through early access for KSP2 will ultimately allow us to build a better game through a supportive dialogue with our community.” While we have additional features planned like colonies, interstellar travel, and multiplayer, we first want to hear back from players about the core fundamental experience. The core pillar of KSP2 is building and flying cool rockets. You can merge workstations for larger projects.“More than anything else, we cannot wait for players to build, fly, crash, and fly again! For every ship you build, it will create a new workstation.Lowering your throttle will help you land, but be aware of the effect of Mun's gravity. When landing a ship on Mun, you must also manage your throttle.But a combination of 100% throttle and 0% throttle will ensure you can achieve orbit. Going full throttle will burn your fuel and may prevent you from achieving orbit. Getting to space requires multiple rockets to get you there.For longer flights, you will need more fuel. Depending on what you want to do, remember your fuel only lasts for so long.At the end of every flight, there is a Flight Status that gives you important information.The Parachute should always be last to be deployed. Always make sure your Decoupling Stages are in the right order.You can always return to the VAB if something doesn't work during your launch.Fuel tanks and engines should always connect.Do not forget to add a Decoupler to create different decoupling stages.The report will tell you if something isn't going to work or if a part is missing. When building, check the Engineer's Report to see what you're missing.Then you can experiment with other parts. When starting, it is best to stick with the same sizes when building. Ship pieces come in different sizes (XS, SM, MD, LG, XL, 2XL).If you are new to the game, check out all of the Tutorials to get familiar with how the mechanics work before building your first rocket.Here you can set your Maneuver Plan to land back on Kerbin or to assume orbit around The Mun. When your ship finally launches, there is a Space Map View screen that gives you detailed information about your flight path, including the Periapsis (PE) and Apoapsis (AP). There is also a Staging Stack that shows you the order in which your rocket's parts activate. This is where you can adjust your throttle, and there is a Navball that shows your altitude. There is a Flight Cluster that shows you all your flight controls and information. Launchpads and runways allow you to test these ships and make the necessary adjustments to get these vehicles to fly. There are multiple Launchpads that you can utilize to launch your spaceships and spaceplanes. There is also an Action Group Planner and a Kerbal Manager. Trip Planner tells you information about your planned trip. There's a Parts Manager that gives you detailed information about the part you selected. When building ships, you can run an Engineer's Report that lets you know if there is a problem with your build. When building ships, you have your choices of different parts including: The Vehicle Assembly Building, or the VAB, is the where you build your spaceships. Learn how to perform a maneuver to Transfer an orbit from one celestial body to another.Ĭomplete an orbital transfer from Kerbin orbit to a stable Munar orbit. Learn how to time a departure from Kerbin to reach the Mun. Learn what is involved in traveling to another celestial body. Learn what Eletric Charge (EC) is and how to generate it. Leanr how to expand an orbit to reach high orbit. Learn how to open the Map and to circularize to make an orbit. Learn how to use the Navball to make a Gravity Turn. Learn how to custimize the Staging Stack in the Vehicle Assembly Building (VAB) Learn how to attach radial Decouplers to a vehicle using Symmetry Mode in the Vehicle Assembly Building (VAB) Learn how to use the Stack Decouple part to stage a vehicle. Learn how to miss the ground and make an orbit. Safely land and recover a command pod by using a parachute. Read your rocket's altitude using the Altimeter and manipulate time using Time Warp. Launch and stage a rocket to understand what stages are. Launch and control a preconstructed rocketĪttach parts to construct a rocket in the Vehicle Assembly Building (VAB)Ĭontrol the camera in the Vehicle Assembly Building (VAB) It covers the dos and donts and highlights the useful tools you need to make your space program a success. These tutorials cover everything you need to know about how to build a rocket, how to launch them, how to put them in orbit, and how to descend back down. Beginners should complete the tutorials prior to building their own shapeship.
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